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Kof 13 gameplay
Kof 13 gameplay













Yet despite the addition of new combo systems, cancels, and overdrives, gameplay wise King of Fighters XIII is not really changed from its predecessors all that much at its core. It is, practically in every way imaginable, an actual, solid next-gen entry in the series. Movelists, thankfully, have been expanded and SNK went all out with levels of character interaction and pre-fighting banter. This time, you get not only an arcade mode but a dedicated story mode, expanded roster, more levels, and the SNK trademark impossible last boss Iʼm sure youʼve been wanting. Rather than attempt yet another new facelift, King of Fighters XIII is basically a “complete” King of Fighters XII- by which I mean itʼs the game XII was supposed to have been.

kof 13 gameplay

#KOF 13 GAMEPLAY SERIES#

So coming into King of Fighters XIII, SNK had a lot to make up for, but thankfully this time the new King of Fighters is not only gorgeous but the first proper follow up to the series in ages-and a solid game in its own right. The roster was the smallest in seriesʼ history, an egregious amount of special moves were M.I.A., and the game didnʼt even have a proper arcade story mode OR last boss. We last met the series with King of Fighters XII, a game which spent much of its life in development hell of sorts, suffering numerous delays until it was finally released as a woefully incomplete, but gorgeous product. A lot has happened regarding the way the series has been manufactured and distributed when a missed deadline ( King of Fighters 2003 actually came out in 2004) caused SNK to rethink its way of creating the series, giving it a number instead of a year, and shifting it off the Neo Geo platform after a decade. From this standpoint, Iʼm pretty hard pressed to think of any yearly series in gaming history that has done more with itself in the same limited time span as King of Fighters.īut if it feels like itʼs been a while since weʼve seen a proper entry in the series, itʼs because it has. While it may be true enough that the series did begin to show its age near the end of its existence as a yearly series, the concept itself-evolve within its own framework as much as possible within a year, on the basis that small changes can make a big difference-really is pretty clever. Thus, each game was made under very strict limitations time-wise and came out on hardware that, by the time the last annual game in the series was released, was pushing well over a decade-nearly unprecedented in the gaming world at the time. Sure, it may have garnered a bit of flak for having reused so many of the same character sprites and animations for as long as it did, but itʼs important to remember that King of Fighters spent most of its life as an annual series.

kof 13 gameplay

It may not be immediately apparent, but for all the seemingly minor iterations King of Fighters has gone through over the years, it is actually a deeply sophisticated series.













Kof 13 gameplay